﻿using Engine.Graphics;
using Game;
namespace Mekiasm.Common
{
    public class MekModelMesh
    {
        public Texture2D Texture;
        public int Index;
        public ModelMesh Mesh;
        public InstancedModelData ModelMesh;
        public string MeshName;

        public MekModelMesh(string name, int Index, InstancedModelData modelMesh, Texture2D texture)
        {
            MeshName = name;
            Texture = texture;
            this.Index = Index;
            ModelMesh = modelMesh;

        }
    }
}
